In this tutorial you will learn how to add a texture in Blender using Cycles render.
Using whatever you have made or imported change the default screen layout to compositing for a detailed result.
Change blender render to cycles render at the top of the screen.
Right click in the plane, click on the material button on the top right corner of the screen, click new.
|adding a material|
If a material is already in place use the subtract button then press new.
|subtracting the existing material|
Click on the dot right of the white colour.
Select image texture, press open and navigate to the image you want to use, once selected open the image/texture.
|opening a image texture|
To map the image on the plane go to edit mode by pressing Tab or changing it from the bar menu.
Press A to deselect then A again to select everything. go to mesh, UV unwrap, unwrap.
On the left side the plane will be unwrapped. Next load the image.